Guardians of the Galaxy Writer Joins BioWare

UPDATE 07/05/22: Deus Ex writer Mary DeMarle will be working on the next Mass Effect game, it has been confirmed.

Mass Effect director Michael Gamble confirmed the news via Twitter last night, shortly after it was revealed DeMarle was joining BioWare.

DeMarle recently worked on Eidos Montreal’s Guardians of the Galaxy. At BioWare, she will serve as the senior narrative director of the Mass Effect project.

“Oh hey!” Gamble wrote. “I’m so thrilled to announce that Mary DeMarle will be joining the Mass Effect team as Senior Narrative Director. You’ve seen her work in Guardians of the Galaxy and Deus Ex (just to name a few). !). She is incredible. “

The next Mass Effect is still relatively early in production – so it only makes sense that DeMarle would join in working on its narrative. We don’t expect to see it released anytime soon – and certainly not until BioWare’s upcoming Dragon Age: Dreadwolf.

ORIGINAL STORY 07/03/22: Deus Ex and Guardians of the Galaxy writer Mary DeMarle has joined BioWare.

Spotted by our friends at VGC, DeMarle announced the move on her LinkedIn account, saying, “I’m happy to share that I’m starting a new position as Senior Narrative Director at EA/BioWare!”

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“Mary DeMarle is an award-winning narrative director/writer in the games industry with a solid track record of achievement in creating hit games such as Marvel’s Guardians Of The Galaxy, Deus Ex: Human Revolution, Myst 4: Revelation, Myst 3 : Exile And Homeworld 2,” reads his impressive LinkedIn profile.

DeMarle had spent nearly 15 years at Eidos before moving to BioWare and before that he had worked at Ubisoft. As of this writing, there’s no hint yet of what DeMarle’s first BioWare project will be, but – as always – we’ll update as soon as we know more.

I found passing Guardians of the Galaxy a bit laborious when I saw it again for Eurogamer, but its “thoughtful” storyline kept me glued until the end.

“There’s a lot here of which Eidos can be proud, but those things are hard to find among an oversaturation of game systems and mechanics, and uninspired combat,” I wrote at the time (and I’m still there, by the way).

“While I enjoyed the game’s stunning settings and thoughtful storyline – not to mention the pre-post-credits (and post-post-credits) scenes – unlocking your friends’ battle skill sets and getting to the end from Guardians of the Galaxy feels like hard work when you fight an endless sea of ​​tanky, squishy Centurions.”